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work / fight-game

Fight game

A dark-mode mobile app for a fight-game world: discover the Trip to Mars edition, join live tournaments, watch streams and talk in the room — neon green on black.

Role
Product designer
Type
Mobile · UX/UI · Product Design
Year
2023
Fight game mobile flow on a neon green field: home with Trip to Mars and Join a Tournament, ongoing tournaments with live cards, and a live stream with chat.

Challenge

A fight-game product on a phone has to hold heat without becoming noise. Discovery, a live tournament and a stream with chat had to feel like one night in the same world — not three disconnected apps.

Approach

The work is a three-screen loop. Home is the edition: Trip to Mars, Warzone tags, Join a Tournament, popular streams and people near you. Streams is the list: search Skucuga Tournament, live cards, 36K playing. The room is the match: Indian king, trending #14, 2.4K watching, description, chat and send.

Design

Black canvas, neon green for live and active states, red only for the live badge. Cards stay rounded. Bottom navigation carries home, streams, guides, map and tasks so the thumb always knows where it is.

Execution

Screens were designed as a system you can hold: tournament posters with a host (Indian king, Kathryn Murphy, Bessie Cooper, Dianne Russell), streamer chips (Flores, Juanita; Ralph Edwards), live chat with colour-coded names, and a send control that sits on the video.

Frames

Three Fight game phone screens: home discovery with Warzone tags and Indian King tournament card, ongoing tournaments feed, and a live stream with chat.
Home, tournaments, live room
Fight game live stream layouts for Indian king, trending #14, with add-friend and heart actions plus a chat sidebar and an overlay message from Flores, Juanita.
Live stream and chat

A fight game on mobile is a social product. The stream is the stage. Chat is the crowd. The interface only has to keep both in the same room.